D2c Insider Pulse | Voice of the D2C Community in India

Gameberry Labs Delivers ₹110 Cr Profit in FY25 as Global Ambitions Power India’s Digital D2C Gaming Play

Gameberry Labs had a great year, reporting a ₹110 crore profit in FY25. This result sets them apart in India’s digital entertainment and gaming scene, proving that a digital-first approach can lead to lasting profits and global reach.

The company’s revenue jumped 28% to ₹591 crore, with profits up 18% from ₹92.8 crore in FY24. Unlike many D2C startups focused on paid ads and fundraising, Gameberry Labs succeeds with a sticky product, international reach, and smart money-making strategies. This shows a solid D2C business model with potential for growth beyond India.

Their popular mobile games, like Ludo Star and Parchisi Star, have been downloaded over 150 million times. Most of their income (over 84%) comes from in-app purchases, not ads, which is a premium way to make money from their global customer base. It’s a business approach that combines subscriptions, engaging apps, and digital sales.

Even with regulatory issues affecting some gaming companies, Gameberry Labs, which offers free-to-play games, remains relatively unaffected. Looking ahead to FY26, the company’s steady growth, high-profit margins, and cost management put it in a good spot to do better than others and grow worldwide.

The company spent money on platform hosting, payment processing, marketing, and staff, showing a focus on smart reinvestment. Their ₹64 crore settlement with Moonfrog Labs shows they’re serious about following rules and running the business well, which is something investors look for.

With ₹564 crore in current assets and ₹115 crore in cash, Gameberry Labs is in a strong financial position going into FY26. As the D2C scene in India shifts toward being profitable, lasting, and global, Gameberry Labs is setting an example. They show that digital entertainment brands can operate with the same discipline and metrics as other D2C businesses.

Gameberry Labs is expanding globally, building loyal user groups, and creating high-engagement games. They’re not just growing—they’re showing what long-term, profitable, and tech-focused consumer entertainment can look like for India. In FY26, the focus will be on whether they can keep up their momentum, handle regulatory changes, and strengthen their global presence. If they do, they could become a key example of successful D2C brand-building in India’s booming digital economy.

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